﻿package {
	import flash.events.*;
	
	public class LobbyEvent extends Event{
		public static const BUDDYLIST:String = "buddyllist";
		public static const CURRENTLIST:String = "currentList";
		public static const CHATSEND:String = "chatsend";
		public static const QUICKJOIN:String = "quickjoin";
		public static const GETUSERINFO:String = "userselected";
		public static const GETMYINFO:String = "getmyinfo";
		public static const ADDBUDDY:String = "addbuddy";
		public static const SETTING:String = "setting";
		public static const SETUSERINFO:String = "setuserinfo";
		public static const REMOVEBUDDY:String = "removebuddy";
		public static const GAMESELECT:String = "gameselect";
		public static const CREATEGAME:String = "creategame";
		public static const STARTGAME:String = "startgame";
		public static const BACKTOLOBBY:String = "backToLobby";
		
		public static const JOINGAME = "joingame";
		
		
		
		public var param:Object;
		public var gameid:int;
		public var roomid:int;
		public var zondid:int;
		
		public function LobbyEvent(s:String){
			super(s);
			trace("adsfadsfasfdsfasadf");
		}
	}
}